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My wife and I were expecting our third child and our daughter ended up being born so quickly that we couldn’t make it to the hospital in time. Unironically, I had a life-changing experience that convinced us to take the plunge. We were both also enjoying our work at Epic and were involved in great projects. Mike: We had been talking about starting OCP for a long time, but leaving a company like Epic to build a startup can seem quite scary for first-time founders. That fact likely made us want to start a game company even more, especially one that could empower other players to become creators.
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We loved playing games as children, but we grew up in the USSR, where starting a game company was not a real option. Nick: We’ve always wanted to start a game company. I had a chance to talk to brothers and discuss where this new venture leads them. They are two of the most talented people I know, and have deep experience with the entire value chain necessary to finally unlock games as a creative medium." Nick and Mike have set out to solve this problem from first principles. "Many games have gotten parts of it right, but generally as an afterthought - with the results being either too simplistic and underpowered or too close to developer tools and therefore difficult to use. "Developers have worked for decades to make games a medium where players participate in the process of creation," said Paul Meegan. The team hired veterans of Epic Games, id Software, Proletariat, Zynga, and ArenaNet who worked on Fortnite, Guild Wars 2, multiple Gears of War installments, Doom, and Doom Eternal. The new company was founded by Mike and Nick Atamas who assembled a team with decades of industry experience. OCP managed to raise $4.3 million from Upfront Ventures, Everblue Management, former president of Epic Games and LucasArts, Paul Meegan, and other angel investors in the game and tech industry. "We wanted to rethink creation in the context of games from the ground up to provide creators a clean palette of meaningful choices and a rich canvas to create on." "Players increasingly want to go beyond consuming games and become game creators," CEO Mike Atamas said. Two brothers and longtime Epic Games veterans today announced they teamed up to launch Omni Creator Products and empower every player to become a creator.